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Large Scale Operations

With up to 90 players per operation, and multiple operations weekly, we host some of the largest military simulations in Arma 3 - and we encourage you to be a part of it. We currently employ our Alpha Company, Bravo Company, and Marine Aircraft Group 36. This includes Infantry, Tanks, LAVs, and more!
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Immersive Battlefield

A true battlefield is diverse - and we make sure it stays as true to this as possible in our operations. With dedicated mission makers, the missions are always different, and include both the expected, and unexpected. With eight-operation campaigns, the map changes every campaign, ensuring a different fighting environment.
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Skilled Pilots

Incredibly skilled pilots support the Infantry, Armor, and Force Reconnaissance elements, by means of rotary and fixed wing aircraft. Their duties range from deploying the troops, providing them with air support, and assisting the wounded with MEDEVAC. Pilots are sometimes tasked with an additional aerial campaign in order to keep the skies clear.
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Logistical Support

Our aviation elements and ground elements are staffed by dedicated logistics personnel, allowing you to get to the battlefield, and stay on the battlefield - whether you need transportation, ammunition, medical care, or close air support.
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Advanced Medical System

Utilizing a specially configured version of ACE, it puts our Corpsman to the test both on the battlefield and on the MEDEVAC chopper.All members of the Task Force also receive basic medical training upon entering the recruitment program.
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News Ticker
  • Make sure your loadouts are in compliance with the Taskforce Loadout List.
  • Campaign #14 started 11/26/2018! Chernarus will be our area of operations.
  • Be sure to follow us on Twitter to keep up with events around the unit. @Paramarines
  • We have merged Alpha and Bravo Company together to bring all the members together!
  • Air has changed into a Marine Air Group.
  • Campaign #14 will be our first Snow map in PTF history!
  • Modpack update on 11/27/18!
  • Paramarine Task Force Official Training Document



    Paramarine School of Infantry

    Curriculum and Methodology


    Last Revised: November 29th, 2016




    CPL Gamble

    CAPT Hawkins


  • How to Use This Document:

    This document is a curriculum. It specifies what a marine who graduates from the Paramarine School of Infantry must be capable of. This document contains both suggestions for teaching methods and required activities. Marines must engage in the required activities, however, the specific teaching methods are left at the discretion of the Drill Instructor.

    Training Requirements:

    As the Paramarine School of Infantry training curriculum includes live-fire exercises involving small arms and explosive training, it is required that medical aid in the form of a Corpsman be available during the training.

    When you have a class size greater than 4, a second drill instructor is recommended to expedite all aspects of training and feedback.

    Course Goals:

    Marines who graduate from the Paramarine School of Infantry should be fully capable of moving and fighting in a Paramarine fire team. More specifically, graduates will be capable of:

    • Reacting to contact in all directions in the fundamental formations

    • Moving in advanced formations, and switching between formations

    • Planning safe and efficient routes overland, and identifying their position by gridref and landmarks

    • Employing hand-thrown fragmentation grenades safely and effectively

    Course Prerequisites:

    Marines attending the Paramarine School of Infantry must have already completed Combined Basic and Airborne Training. They must already be capable of:

    • Professional communication over radio

    • Basic first aid

    • Operation of the M16 and Beretta M9 weapon systems

    • Movement in the fundamental formations at different paces

    • (Wedge and Column)

    • Conducting static-line paradrops

    Course Syllabus

    This course is to take no longer than 2 hours and 30 minutes. The following is a basic syllabus to go over with marines at the beginning of training.

    • Navigation

      • Marines will learn how to find and give grid ref with keypad

      • Marines will learn to plot routes for their fireteam that maintain good concealment at all times

    • Grenades

      • Marines will become proficient in the employment of fragmentation grenades

      • Practice will occur on the Grenade Range

    • Advanced Formations

      • Marines will employ the Buddy System and recognize when it should be employed

    • Reaction to Contact

      • Marines will practice in fireteams

      • Marines will learn to “get on line” to take contact from any direction

      • Marines will learn the “Five then Dive Rule”

      • Marines will practice on the Reaction to Contact Range

    Course Instructor’s Guide:

    Questions are used if the instructor feels full comprehension is not achieved

    • Safety Briefing:

      • Time on complete: 0:05

      • Teaching Method:

        • Remind marines that they will be conducting live fire exercises and that these are inherently dangerous

        • Pointing a weapon at anybody, loaded or not, is unacceptable

        • While not running an exercise, weapons are to be Cat4’d (clip out and safety on)

        • Marines are also reminded to wear eye protection and earplugs while on the range

      • Possible Questions

        • Why do we not point a weapon at somebody?

    • Loadout:

      • Time on complete: 0:10

      • Teaching Method:

        • Marines are to carry bare M4s and Beretta M9s

        • For simplicity’s sake during buddy training, even DARs will temporarily use the M4 rifle for this training

        • Marines will carry 8 M67 fragmentation grenades

        • Marines will wear helmets, backpacks and rifleman vests

        • Marines will all carry a radio, earplugs

    • Navigation:

      • Time on complete: 0:30

      • Teaching Method:

        • Show marines how to read their gridref with keypad

        • Start with west-east coordinates

        • Read from west to east, and stop when you reach the west edge of the grid square you are referencing

        • Then read south to north, stopping when you reach the south edge of the grid square

        • The final coordinate reference will be the south-west corner of the grid

        • Accuracy can be improved by giving a keypad; dividing the grid square into 9 segments and giving the segment as a number on a keypad

        • Example of a gridref:

          • “Enemy AA located: Gridref 084042 keypad 2”

        • Show marines the MicroDAGR GPS and how to enable it

          • Screen options

          • Data points

          • Map

        • Explain skylining and defilades and their effect on safe navigation

          • Skylining makes you very obvious

          • Instead, use defilades to move, and be safe from detection and longer-range fire

        • Explain the balance between fast and concealed movement

          • Open ground may be quick to move on, but is not very concealed

          • Conversely, thick jungle is a pain to move in, but is also very concealing

      • Possible Questions

        • Using a map of the area, have the marines find a specific gridref and plot a route from that to another location

        • Assign each marine a color of ink. Have each draw from a different location to a different location

        • Ensure that there is good cover along the way but not direct that they will use if they were paying attention

    • Grenades:

      • Time on complete: 1:00

      • Teaching Method:

        • Marines will take turns throwing their 8 grenades, one at a time, at the targets that are laid out on the grenade range

        • High, Low, Precise, and normal throws are practiced on their respective targets

          • 2 Low throws

          • 2 High throws

          • 2 Precise throws

          • 2 Normal throws

          • Quietly invite marines that have trouble to practice more later

    • Advanced Formations:

      • Time on Complete: 1:30

      • Teaching Method:

        • Instructor will first explain the cases the buddy system is applicable to

          • Long advances with no cover, where the enemy threat is frontal

          • Close areas, such as alleys

        • Drill instructor will demonstrate the proper execution of the system

          • Form diagonal

          • Demonstrate reloading, with callouts

          • Emphasize maintaining the rate of fire

          • Marines will buddy-up and practice simultaneously on the range

          • Start slow with no shooting, instructors call reloads

          • Once satisfied with performance, marines will practice in live fire

      • Possible Questions:

        • Have marines demonstrate aspects of the buddy system

        • Ask marines if a particular situation is a good place to use the buddy system



    • Reaction to Contact:

      • Time on Complete: 2:15

      • Teaching Method:

        • Explain contact reports

          • Alert

            • Gives everybody a heads-up that there is an enemy threat  and further details will follow

          • Orient

            • Gives the direction of contact and the range

            • Can be relative (Left, right, close, far) or absolute (compass bearing, range in meters)

          • Describe

            • What type of threat the contact is

          • Expound

            • Specific degree bearing to the target if relative bearing was called in Orient

            • Info about what the target is doing

            • Specific positioning of the target

            • Range of target if not previously stated

          • Example:

            • “Contact, left, close, squad of paratroopers. Bearing 215, 50 meters, patrolling around the target building

        • Have marines form up into fireteams

        • These fireteams should not be the normal fireteams and should place people in unfamiliar positions and change positions frequently

        • The marines will be taught how to get on line from a variety of formations

        • Getting on line is orienting the fireteam in a line facing the contact for maximum firepower on the contacts with no danger to fireteam members

        • Wedge > Line



        • Column > Line


        • Marines will rehearse slowly until comprehension is achieved

        • Marines will learn the “Five then Dive Rule”

          • When taking contact, fire  around 5 suppressing rounds, find cover, and return accurate fire

          • Also known as Return Fire, Find Cover, Return Accurate Fire

        • Marines will enter the Reaction to Contact Range and proceed through, practicing the techniques they learned

        • One fireteam at a time in the range

        • Once the fireteam has gone completely around, the DI responsible for their run will discuss it with them while the next fireteam runs the range

        • FTLs will be shown how to operate the range