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Large Scale Operations

With up to 90 players per operation, and multiple operations weekly, we host some of the largest military simulations in Arma 3 - and we encourage you to be a part of it. We currently employ our Alpha Company, Bravo Company, and Marine Aircraft Group 36. This includes Infantry, Tanks, LAVs, and more!
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Immersive Battlefield

A true battlefield is diverse - and we make sure it stays as true to this as possible in our operations. With dedicated mission makers, the missions are always different, and include both the expected, and unexpected. With eight-operation campaigns, the map changes every campaign, ensuring a different fighting environment.
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Skilled Pilots

Incredibly skilled pilots support the Infantry, Armor, and Force Reconnaissance elements, by means of rotary and fixed wing aircraft. Their duties range from deploying the troops, providing them with air support, and assisting the wounded with MEDEVAC. Pilots are sometimes tasked with an additional aerial campaign in order to keep the skies clear.
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Logistical Support

Our aviation elements and ground elements are staffed by dedicated logistics personnel, allowing you to get to the battlefield, and stay on the battlefield - whether you need transportation, ammunition, medical care, or close air support.
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Advanced Medical System

Utilizing a specially configured version of ACE, it puts our Corpsman to the test both on the battlefield and on the MEDEVAC chopper.All members of the Task Force also receive basic medical training upon entering the recruitment program.
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News Ticker
  • The Task Force is now deployed to Takistan.
  • Desert MARPAT is standard issue for current deployment.
  • Alpha Company now has additional rifleman slots.
  • The Units page has reached over 600+ members!
  • Be sure to follow us on Twitter to keep up with events around the unit. @Paramarines
  • Modpack updated as of 12/10/17.
  • Paramarine Task Force Official Training Document

     

     

    Paramarine Military Operations in Urban Terrain

    Curriculum and Methodology


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    Last Revised: January 5th, 2017

     

     

    Authors:

    CAPT M.Hawkins

    CPL E.Gamble

     

  • Next MOUT training starts in...

    It has already started!
  • How to Use This Document:

    This document is a curriculum. It specifies what a marine who graduates from the MOUT training must be capable of. This document contains both suggestions for teaching methods and required activities. Marines must engage in the required activities, however, the specific teaching methods are left at the discretion of the Drill Instructor.

    Training Requirements:

    As the Paramarine MOUT training curriculum includes intensive live-fire exercises involving small arms and grenade training, it is required that medical aid in the form of a Corpsman be available during the training.

    Course Goals:

    Marines who complete MOUT training will develop their CQC skillset and enable themselves, their fireteams, and their squads to effectively, efficiently, and safely operate in the most challenging terrain modern Marines face.

    • Marines will learn how to move safely through urban terrain at the squad and fireteam level

    • Marines will learn the most effective room level clearing strategies for a variety of situations at the fireteam level

    • Marines will learn building-clearing techniques at the squad level

    Course Prerequisites:

    Marines attending MOUT training must have completed CBAT. Skills should include:

    • Marines can communicate over radio

    • Marines have basic first aid ability

    • Marines can operate the M16 and Beretta M9 weapon systems

    • Marines can move in the fundamental formations at different paces

    Course Syllabus:

    This course is to take no longer than 2 hours. The following is a basic syllabus to go over with marines at the beginning of training.

    • Movement in urban terrain

      • Fireteam level movement

        • Base movement

        • One-way alley (flank is unbroken)

        • 4-Way intersection

      • Squad level movement

        • Fields of fire

        • Intersections

        • Contact

    • Room Clearing

        • Grenade types

        • Stacking

        • Pieing

        • Hook/Cross

    • Assault/Security

    • Communication

    Course Instructor’s Guide:

    Loadouts

    • Time on complete: 0:05

    • Curricula:

      • Marines will wear their combat loadout with a few modifications

      • Marines will ensure their service rifle has a 1x optic

      • Marines will carry 5 M67 Fragmentation grenades and 5 M84 flashbang grenades (White band)

      • Marines will bring 3 White smokes

    Fireteam Level Movement

    • Time on complete 0:50

      • Curricula:

      • A demonstration by experienced marines will occur while talked through by the instructor

      • The fireteam will form a stack on the wall

        • Rifleman watches front

        • FTL watches front/flank

        • AAR watches flank/back

        • DAR watches back

      • When moving, each fireteam member has different responsibilities

        • Point man pies every opening

        • FTL will step out and cover front while opening is pied, moving shoulder to shoulder with the rifleman

        • AAR and DAR do the same

        • AAR and DAR bound instead of moving constantly

        • DAR remains the last man

        • When the AAR is 10m up the street, he steps out and covers the rear as the DAR bounds

        • When the bound is complete, DAR resumes rear cover and AAR resumes flank cover

      • Marines will then learn how to cross a 3 way intersection

        • Fireteam waits for DAR to catch up

        • DAR covers the street while AAR covers the rear

        • Rifleman/FTL team bounds and covers street/flank

        • DAR/AAR team bounds

        • Fireteam stacks up again

      • Marines will practice moving down a street and crossing a 3 way intersection

    Squad Level Movement

    • Time on complete 1:20

    • Curricula:

      • Fields of fire

        • The first two fireteams are lead teams and move on either side of the street

        • First 2 men in lead fireteams cover the front

        • 3rd man covers low floors on opposite side of the street

        • 4th man covers high floors on opposite side of the street

        • Last team is on one side or the other

        • 1st man covers low floor on opposite side

        • 2nd man covers high floors on opposite side

        • Last 2 men bound in the rear like fireteam

      • Intersections

        • Lead fireteams simultaneously set up security around the corners, covering front, sides, and rear

        • Last fireteam crosses the road and covers front and one side of the road

        • Opposite side first fireteam crosses and covers front and side of the road

        • Final fireteam crosses and the squad moves forward

      • Contact

        • If contact is heavy in the open, fireteams perform a hasty assault on the building nearest to them as a fireteam

        • If contact comes from a building, the squad will assault the building as a squad

      • Marines will practice as squads

    Building Clearing

    • Time on complete 2:00

    • Curricula:

      • Grenades

        • Discuss the penetration effects of shrapnel from the M67 grenade versus flashbangs

        • Before entering a room, a grenade should be thrown in

        • Marines must communicate that they are throwing a grenade

      • Stacking

        • Same as in fireteam movement

        • Before breaching a building, stack counts off

      • Breaching

        • Dominant position is one pace from the wall, two paces from the doorway

        • If a contact is seen, marines shoot them twice and then continue their breach

        • Hook

          • 1st and 2nd man stack on the same side of the door

          • One man goes straight, the other hooks around the corner

        • Cross

          • 1st and 2nd man stack on either side

          • Each man crosses to the opposite side of the room

      • Clearing

        • Once they enter the room, marines look at the corner on the same wall as the door, on their respective sides

        • Marines will then sweep the room from their corner to the center

        • Once the room is clear, marines will announce “CLEAR”

        • If they are leaving the room, they announce “COMING OUT” to which the security team replies “ALL CLEAR.” Only after the security team replies can marines come out.

      • Security

        • Marines should never go into a building or room without more marines watching their backs. Fireteams should only breach with two or three men. Squads should let one fireteam breach.

        • At the squad level, a fireteam can be placed in the support role, suppressing upper floors of buildings and reinforcing the assaulting fireteam if they need help

     

     

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