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Large Scale Operations

With up to 90 players per operation, and multiple operations weekly, we host some of the largest military simulations in Arma 3 - and we encourage you to be a part of it. We currently employ our Alpha Company, Bravo Company, and Marine Aircraft Group 36. This includes Infantry, Tanks, LAVs, and more!
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Immersive Battlefield

A true battlefield is diverse - and we make sure it stays as true to this as possible in our operations. With dedicated mission makers, the missions are always different, and include both the expected, and unexpected. With eight-operation campaigns, the map changes every campaign, ensuring a different fighting environment.
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Skilled Pilots

Incredibly skilled pilots support the Infantry, Armor, and Force Reconnaissance elements, by means of rotary and fixed wing aircraft. Their duties range from deploying the troops, providing them with air support, and assisting the wounded with MEDEVAC. Pilots are sometimes tasked with an additional aerial campaign in order to keep the skies clear.
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Logistical Support

Our aviation elements and ground elements are staffed by dedicated logistics personnel, allowing you to get to the battlefield, and stay on the battlefield - whether you need transportation, ammunition, medical care, or close air support.
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Advanced Medical System

Utilizing a specially configured version of ACE, it puts our Corpsman to the test both on the battlefield and on the MEDEVAC chopper.All members of the Task Force also receive basic medical training upon entering the recruitment program.
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News Ticker
  • Make sure your loadouts are in compliance with the Taskforce Loadout List.
  • Campaign #14 started 11/26/2018! Chernarus will be our area of operations.
  • Be sure to follow us on Twitter to keep up with events around the unit. @Paramarines
  • We have merged Alpha and Bravo Company together to bring all the members together!
  • Air has changed into a Marine Air Group.
  • Campaign #14 will be our first Snow map in PTF history!
  • Modpack update on 11/27/18!
  • Paramarine Task Force Official Training Document



    Paramarine Combined Basic and Airborne Training

    Curriculum and Methodology


    Last Revised: November 29th, 2016




    CPL E.Gamble

    CAPT M.Hawkins


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  • How to Use This Document:

    This document is a curriculum. It specifies what a marine who graduates from the Paramarine Combined Basic and Airborne Training must be capable of. This document contains both suggestions for teaching methods and required activities. Marines must engage in the required activities, however, the specific teaching methods are left at the discretion of the Drill Instructor.

    Training Requirements:

    As the Paramarine CBAT training curriculum includes live-fire exercises involving small arms and parachute training, it is required that medical aid in the form of a Corpsman be available during the training. The Corpsman has priority over the DI for medical training.

    Course Goals:

    Marines who graduate from Paramarine CBAT will have the basic skills necessary to function in a Paramarine fire team. Specifically, graduates will be capable of:

    • Using the ACE mod to change teams, use earbuds, and perform first aid

    • Use radios to communicate with their fireteams

    • Fire the M16 and Berretta M9 weapons accurately

    • Forming into the fundamental formations and moving in them at different paces

    • Bounding as a fireteam, emphasizing speed and safety

    • Performing static-line paradrops and subsequent security formations

    Course Prerequisites:

    Marines attending the Paramarine CBAT must be a member of the Paramarine Task Force. Skills should include:

    • Professionalism

    • Mastery of vanilla controls

    • Basic accuracy in a FPS

    Course Syllabus:

    This course is to take no longer than 1 hour. The following is a basic syllabus to go over with marines at the beginning of training.

    • ACE and Radios

      • Marines will learn how to use ACE to group on leaders and join teams

      • Marines will be instructed in basic first aid

      • Marines will learn how to use radios

    • Marksmanship

      • Marines will practice with the M16 and Beretta M9 weapons

      • Marines will complete a basic qualification with both weapons

    • Formations

      • Marines will be able to take any position in both the wedge and column formations and move at different paces

    • Bounding

      • Marines will learn how to tactically approach an enemy position while suppressing contacts

    Course Instructor’s Guide:

    Questions are used if the instructor feels full comprehension is not achieved

    • ACE:

      • Time on complete: 0:02

      • Teaching Method:

        • Explain the difference between self-interaction and interaction

        • Show marines how to join groups and change team colors

        • Explain earplugs

        • Mention mag repacking

    • Medical:

      • Time on complete: 0:10

      • Teaching Method:

        • Inform marines that we are using ACE advanced medical

        • Explain major wound types:

          • ADDAMS SAVE ME

        • Teach marines how to check for wounds on themselves and others

    • Safety Briefing:

      • Time on complete: 0:12

      • Teaching Method:

        • Remind marines that they will be conducting live fire exercises and that these are inherently dangerous

        • Pointing a weapon at anybody, loaded or not, is unacceptable

        • While not running an exercise, weapons are to be Cat4’d (clip out and safety on)

        • Marines are also reminded to wear eye protection and earplugs while on the range

      • Possible Questions

        • What is Cat4?

        • Why do we not point a weapon at somebody?

    • Loadouts:

      • Time on complete: 0:15

      • Teaching Method:

        • Tell marines to build and save a loadout with the following:

        • M16A4 (Carryhandle) with no attachments

        • 2 30rnd magazines

        • Beretta M9

        • 2 15rnd magazines

        • FROG MARPAT-WD Uniform

        • SPC Crewman vest

        • Utility Cap MARPAT-WD

        • Ballistic Glasses (any color)

        • AN/PRC-152 Radio

    • Radio:

      • Time on complete: 0:20

      • Teaching Method:

        • Done while driving to the range.

        • Have all new recruits in the same vehicle.

        • Show marines how to change frequencies on the radio.

        • Teach radio rules:

          • The only reason to be on the radio is to transmit op-specific info, socializing should be done in person.

          • Don’t talk in the Teamspeak server without Task Force Radio on.

          • Radio check format: “Radio check 31.2 Gamble”.

    • Basic Weapons Qualification:

      • Time on complete: 0:25

      • Teaching method:

        • Up to 12 marines at a time can run the basic weapons qualification.

        • Marines will form pairs of two.

        • 1st Marine will crouch on the firing position.

        • On command, the marine will load his rifle and engage any targets that pop up.

        • The second marine of the pair will count shots and misses.

        • The marines will then switch and conduct the same steps.

        • The marines will then conduct the same procedure with pistols.

        • Finishing with less than 3 misses in rifle and 3 in pistol grants Basic Weapons Qualification to the marine.

        • On completion, remind marines to Cat4 their rifle and pistol.

    • Formations:

      • Time on complete: 0:50

      • Teaching Method:

        • Experienced marines will be called up to demonstrate the wedge and the column.

        • Marines will be taught the different movement speeds.

        • Marines will be formed into fireteams and sent around the formations ground, switching speeds at each flag.

    • Bounding:

      • Time on complete: 1:00

      • Teaching Method:

        • Bounding is explained.

        • Marines will buddy up.

        • One two-man team lays down suppressive fire while the other team moves.

        • NEVER cross the line of fire.

        • Communicate when moving and when ready to shoot.

        • A team of experienced marines will demonstrate.

        • Recruits will then buddy up with more experienced marines and run the range, doing all of the communication.