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Large Scale Operations

With up to 90 players per operation, and multiple operations weekly, we host some of the largest military simulations in Arma 3 - and we encourage you to be a part of it. We currently employ our Alpha Company, Bravo Company, and Marine Aircraft Group 36. This includes Infantry, Tanks, LAVs, and more!
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Immersive Battlefield

A true battlefield is diverse - and we make sure it stays as true to this as possible in our operations. With dedicated mission makers, the missions are always different, and include both the expected, and unexpected. With eight-operation campaigns, the map changes every campaign, ensuring a different fighting environment.
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Skilled Pilots

Incredibly skilled pilots support the Infantry, Armor, and Force Reconnaissance elements, by means of rotary and fixed wing aircraft. Their duties range from deploying the troops, providing them with air support, and assisting the wounded with MEDEVAC. Pilots are sometimes tasked with an additional aerial campaign in order to keep the skies clear.
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Logistical Support

Our aviation elements and ground elements are staffed by dedicated logistics personnel, allowing you to get to the battlefield, and stay on the battlefield - whether you need transportation, ammunition, medical care, or close air support.
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Advanced Medical System

Utilizing a specially configured version of ACE, it puts our Corpsman to the test both on the battlefield and on the MEDEVAC chopper.All members of the Task Force also receive basic medical training upon entering the recruitment program.
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News Ticker
  • Make sure your loadouts are in compliance with the Taskforce Loadout List.
  • Campaign #14 started 11/26/2018! Chernarus will be our area of operations.
  • Be sure to follow us on Twitter to keep up with events around the unit. @Paramarines
  • We have merged Alpha and Bravo Company together to bring all the members together!
  • Air has changed into a Marine Air Group.
  • Campaign #14 will be our first Snow map in PTF history!
  • Modpack update on 11/27/18!


    Policies & Regulations





    Improvise, Adapt, Overcome.




    DISTRIBUTION STATEMENT A: Approved for public release; distribution is unlimited.


  • Published: 07/14/2017

    Last Revised: 9/4/2017


    Written by:

    Lieutenant Colonel Michael Wills

    Second Lieutenant (Ret) Walter Sam


    Paramarine Task Force Headquarters


  • Table of Contents:


    Introduction & Purpose

    Section 1 - Unit Background

    Section 2 - TeamSpeak Policy

    TeamSpeak Policy (Continued)

    Section 3 - In game Server Rules & Regulations

    Section 4 - Mini Operations/Fun Operations

    Section 5 - Chain of Command

    Section 6 - Billet Assignment

    Section 7 - Promotion Policy

    Section 8 - Behavior

    Section 9 - Staff Shops

    Section 10 - Disciplinary Policy

    Section 11 - Disciplinary Punishment

    Section 12 - Dedication Policy

    Section 13 - Discharge Policy

    Section 14 - Gear Policy


  • Introduction & Purpose

    This document is to be used by recruits and veterans who need a review of the Paramarine Task Force policies, regulations and expectations while on the Teamspeak, forums and server. These rules help define what is expected of all members, and it also defines what we are as an unit. If any clarification is needed on these rules you may contact any commissioned officer or Staff NCO.


    This document has been produced by the command of the Paramarine Task Force to ensure that the everyday interaction of the unit is regulated in some manner. These policies have been developed over the existence of the unit; if there’s a very specific rule, that means that someone screwed up to the point that we had to put it here, these are here to avoid those situations.


    Policies and regulations are used to ensure that the unit functions properly and to the best of its’ ability, and to manage the behaviour and interaction of others within the unit.

  • Section 1 - Unit Background

    1.1 - Unit Origins

    Service Branch: United States Marine Corps

    Established: September 24, 2016

    The Paramarines were formed during the beginning of World War II but were shortly disbanded. In the modern day, Marines can still receive Parachute qualifications, but do not hold the “Paramarine” title; in Arma we wish to emulate what the Paramarines would’ve been if they were kept throughout the 20th-21st century.


    1.2 - Elements

    These are the elements that form the Paramarine Task Force


    • 1x Headquarters Element
      • Storm



    • 2x MAGTF Companies
      • Alpha Company
        • 1x Parachute Infantry Platoon
        • 1x Heavy Armor Platoon
        • 1x Force Recon Team
      • Bravo Company
        • 2x Division Recon Platoon
        • 1x  Light Armored Recon Platoon


    • 1x Marine Air Group 36
      • 1x Air Command
      • 3x Vikings
      • 5x Wolfpack
      • 2x Raiders



    1.3 - Mission

    At the Paramarine Task Force we strive to give our members an enjoyable and realistic Arma 3 MilSim experience through appropriate usage of tactics, leadership, and teamwork. An environment where we can all have fun and respect each other is only obtainable if we all follow the rules and treat each other how we wish to be treated through a proper code of conduct and a higher ethical expectation.

  • Section 2 - TeamSpeak Policy

    2.1 - Name

    The name provided on the enlistment application is to be the one used as for Teamspeak at all times. For example. J.Doe Their must be no spaces between the period and last name.

    When on a game server all members must have their name formatted correctly for example names should look like [Rank] J.Doe


    2.2 - Offices / Barracks

    In the instance where a channel explicitly says that permission MUST be granted from the channel owner before joining, then that wish must be honoured, NO EXCEPTIONS. Members are expected not join a office without permission, which is why no offices are password-protected.

    For Administrative offices, only those specific staff job descriptions can be carried out in such channels.

    Barracks are rooms dedicated to squads and air squadrons, these channels are open to entry by anyone.


    2.3 - Deployment and Training Channel

    These two channels are the only locked channels on the Teamspeak as these channels require strict radio comms and cannot be impacted by people not using TFAR. To join these channels, TFAR is to be fully enabled and it should drag people in automatically, if it doesn’t, reload the TFAR plugin and it should work; if all else fails, request technical assistance by the S-4 Personnel


    2.4 - Language

    We require all members to speak English. Members who speak other languages will be asked to only use english within our TeamSpeak.

    Explicit language is not completely banned as all members should be at a certain level of maturity. However, racial slurs are completely unacceptable and immediate discharge from the unit will likely follow if racials slurs are used.


    2.5 - Voice Detection Policy

    We have allowed people to use the "Voice Detection" option on the Teamspeak, and will continue to allow that. However, if one cannot control their microphone communications, a “Push To Talk” tag will be issued. This will enforce the use Push To Talk. Not just in the operation channel, but throughout the entire Teamspeak. Push To Talk is encouraged during Operations.


    2.6 - Entering / Exiting Channels

    When entering and exiting channels one must sign in and out. To sign in one must say their name in, for example “Wills in” when joining, “Wills out” when leaving.


    2.7 - In-Game VoIP

    While in game one must conduct themselves professionally. Soundboards, voice changers, and any other app that can be played over VoIP is not tolerated whatsoever. VIOLATORS WILL BE REMOVED AND HAVE POINTS TAKEN.


    2.8 - In-Game Chat




  • Section 3 - In game Server Rules & Regulations

    3.1 - Team Killing

    This is perhaps our most important rule on the training server. By no means should any member of the Paramarine Task Force inflict harm on another member on the official servers. If someone asks to be killed because their game is broken or their stamina doesn't work, don't do it. That is considered team killing and will be treated the same as a malicious killing. Do not respond by shooting them back, or it will result in both parties being prosecuted.


    3.2 - Vehicles

    Before entering the driver position of any vehicle, permission must be granted by an immediate senior member. Example: rifleman requests permission from the squad leader.

    For aircraft, one may not enter any aircraft without the pilots permission. Only certified Pilots are to enter the Pilot positions. Once in the aircraft, Marines may NOT open the doors, turn the lights on and off, etc.


    3.3 - Orders

    Listen to orders. If an order is given, do it. It may be a bad order, but we are all subordinates and are expected to trust our commanders and their decisions. If someone is giving bad orders take it up with a member of command afterwards. Do not stop in the middle of an operation to argue about orders.


    3.4 - Gear

    Be in correct gear. No matter if it's a mini-op, official operation, or training, all members are required to be in their designated Marine gear. The gear list for Parachute Infantry can be found HERE.

    Equipment that is not in the gear list may not be carried. Members are expected to carry the correct amount of equipment that is in the list. Failure to do so will lead to disciplinary action.


    3.5 - Aircraft policy

    The only people who are certified to fly are the pilots. Pilots may only fly their own airframe. Violation of this rule will result in removal from pilot status. Infantry may not fly under any circumstances even with a pilot's permission. Zeus may not fly whatsoever. Which includes taking over an AI to pilot.


    3.6 - Radios

    Fire team leaders and above must be carrying an AN/PRC-152. Marines who do not have any leadership roles must carry the RF-7800. Radios MUST be on HEADPHONES ONLY under no circumstances should personnel have their radio on speakers.

  • Section 4 - Mini Operations/Fun Operations

    4.1 - Mini Operations

    Mini-Ops are classified as unofficial planned operations started by any unit member. Mini-Ops must be planned out on the forums under the Mini Operations section found here.

    A Mini Operation post must contain.

    • Date and Time
    • Operation Name
    • Map that will be used
    • Brief on objectives
    • Specific gear that will be used

    If gear is not specified all members MUST use official Paramarine gear regardless as to what the mission maker says.


    4.2 - Fun Operations

    Fun-Ops are classified as impromptu operations. These ops are not planned at all and can happen at any time. In fun ops, unit members are to follow all unit rules and regulations.

    PvP events are allowed by majority vote, Special gear may be worn if permission has been granted by an INFANTRY OFFICER


    Violators will be punished accordingly. Which can lead to blacklist from Zeus or a non-judicial punishment.

    The ranking Marine on the server is responsible for what is happening. Any issues that take place falls on the Ranking Marine that is on duty at that time.

    The Zeus is only in charge of making the mission and objectives, The ranking Marine on the server at the time of a fun op is in charge of whatever happens on the server.

  • Section 5 - Chain of Command

    5.1 - Understanding Chain of Command

    The chain of command can vary depending on the area of the Paramarine Task Force that one is in. The basics are that situations go:

    GCE: Fire Team Leader → Squad Leader → Platoon Sergeant → Platoon Leader → Company Sergeant → Company Commander

    ACE: Squadron Leader →  Wing Commander

    If someone in the chain of command is not present it my go to the next level in the chain of command.

    If the issue is with a direct higher up it is recommended to talk it out with that person. If nothing changes, it is encouraged to bring it to the next level.


    5.2 - Enlisted

    Enlisted ranks go from Pvt - GySgt

    In some cases a Junior Marine might take a billet of a NCO, Such as a FTL position.

    In that case a PFC can be in control of a fireteam of LCpls But the PFC is in a higher billet so the PFC has more power than the Lances but only those Lances in that fireteam.


    5.3 - Officers

    Officer ranks go from 2ndLt - Col

    Under no circumstance is an Enlisted man above an Officer. The Company Gunny is not over the Platoon Leader, only the Platoon Sergeant. Therefore the Platoon Leader can overrule the Company Gunny's decisions.

    Officers in the ACE do not have authority over any Marine in the GCE. The only time where Pilots hold authority over Marines is when they are in their aircraft.

  • Section 6 - Billet Assignment

    6.1 - Billet

    A billet is a position fulfilled by any ranking member of the Paramarine Task Force as long as they are deemed fit for the job. Billet is always over rank for example: A PFC is a FTL, he has a Rifleman who is a Lance Corporal. The Lance must follow the orders of that PFC because the PFC is in a higher billet.


    6.2 - Assignment

    A billet is assigned to whomever the command deems fit to fulfil whatever position needs to be filled. The person may be very active and attends everything unit related. This person may be a great leader and shows it very well during ops. This person may be both of these things; it doesn’t matter. The command should be trusted with assignment people roles who in their opinion are fit for that said position, no questions asked.


    6.3 - Conflict

    Any conflicts between a FTL and a teammate will be handled diligently. If a FTL who is a PFC is being disrespected by a LCpl who is the PFCs rifleman, The LCpls rank will be reduced below the FTLs to fix the confliction and will expect the now demoted lance to behave.

    Conflicts are to be handled through the chain of command. If an conflict cannot be solved between the FTL and their members, then the situation would be brought to the SL. If the SL cannot fix it, it would be taken to the Platoon Sergeant. After that it would go to the Platoon Leader, then Gunnery Sergeant, then Company Commander at which point it will be solved decisively.


    6.4 - Billets vs Rank

    Billet will always outweigh rank. A clear example is that of the FTL and his fireteam members. The Fireteam Leader has his billet, so the Marines in his fireteam are his responsibility and are under his command. It doesn’t matter what rank the FTL may be compared the his fireteam members, his billet outweighs his men’s ranks.

    With Platoon and Company Structure, it is similar to the previous situation. If the Company Sergeant is the same rank as a Platoon Sergeant, his billet as Company Sergeant means he has authority over that Platoon Sergeant, even though their ranks are the same. Though the billet of Platoon Leader does outweigh the Billet of Company Sergeant, there should be no point in time where a Platoon Leader should be telling a member of Company Command what to do.


    6.5 - Transfer

    From first assignment a Marine cannot change billet until two weeks in billet, After transfer that Marine cannot transfer until one month in billet.

  • Section 7 - Promotion Policy


    7.1 - Points

    The point system is a staple of this unit and has been here since day one. A set amount of points is required to be promoted.

    Requirements for each rank can be found HERE.


    7.2 - Promotion Prerequisite

    In order to be promoted one must meet certain criteria. For all Junior Marine ranks such as PFC - LCpl there are no billet requirements, but do require one to pass trainings such as MOUT and SOI as well as point requirements. For NCO and SNCO ranks such as Cpl - GySgt require a billet as well as point requirements.


    7.3 - Promotions Ceremonies

    Promotion ceremonies are held every other week after Friday trainings.

    During these ceremonies people that reach the point requirement for their next rank will receive it, if they cannot attend the training, their rank will be issue informally by Company Command the next day.


    7.4 - Promotion Setbacks

    A Promotion setback will occur if Platoon command or above feels that a Marine is not deserving of a rank up. This mostly occurs when a Junior Marine who have been in violation of policy is up for promotion to a NCO rank.

  • Section 8 - Behavior

    8.1 - Behavior

    No person shall berate, harass or create a generally hostile environment toward any one person or group of people. Any member who expresses their wish for such posting to be stopped shall immediately be heeded by all members.


    8.2 - Fourms

    All members who gain access to our forums accept the responsibility to maintain a professional atmosphere in their communications and posts. Profanity is frowned upon on the forum, and highly discouraged. All comments made on a forum posts must be relevant to the original thread. Please remember that all actions made on the forum are logged. Any action taken on the forums under a member’s name and account are considered to be the actions of that member.


    8.3 - Illicit Content

    No person shall be allowed to post illegal, pirated, pornographic or otherwise illicit material on the forums and teamspeak. Any person seen to have posted such material may face a formal investigation and will likely face discharge from the unit.


    8.4 - Professionalism

    Extended use of profanity is frowned upon in the public forums and lobbies, as it is expected of our members to conduct themselves in a professional manner. Disciplinary action will follow for Personnel who fail to uphold professionalism.


    8.5 - Disrespect

    Disrespect towards another unit member or even a public member is not tolerated.


  • Section 9 - Staff Shops


    9.1 - S1 - Personnel and Administration

    S1 was developed to manage and administer the members of our unit by maintaining the point documentation database.

    S-1 is to keep track of all personnel within the PTF such as promotion points, keeping rank up to date on the forums as well as accepting or denying LOA requests.


    9.2 - S3 - Operations

    S3 was developed to help manage official operations. Members of S3 are required to write Operation Orders and are required to Zeus the operation.


    9.3 - S4 - Logistics/Technical Support

    S4 was developed to assist members of the unit in terms of technical support. S-4 personnel must have knowledge in troubleshooting issues with mods.

    S4 also handles the creation of our dress blues and giving out ribbons and medals.


    9.4 - S6 - Communication

    S6 was developed to manage all social media accounts affiliated with the Paramarine Task Force such as Facebook, Twitter, and YouTube.


    9.5 - S7 - Training

    S7 was developed to train and maintain the recruits or current members of the unit. Drill instructors attached to S7 are required to host Wednesday CBATs, Monday SOI, MOUT or PST.

    9.6 - Recruitment

    Recruitment was developed to recruit and manage the flow of recruits that come to the unit. Recruiters are required to bring in at least 6 recruits per month or they will be dropped.

  • Section 10 - Disciplinary Policy


    Disciplinary Protocols Link - https://docs.google.com/document/d/1ZEHt1IdTv76_JJ3e8-g_n-i_PYpFtV76Wr2MLWMKC74/edit?usp=sharing


    10.1 - Disciplinary Policy Set Alpha


    Policy 1 - If a conflict arises or there is a situation in which a member of the Paramarine Task Force needs to be counseled or disciplined, the chain of command will handle it thoroughly. If the direct superior of the agitating party cannot resolve the problem, the next in the chain of command would take over dealing with the situation. If the problem goes unsolved through the chain of command, and it ends up being brought to Company command, there may be repercussions or definite disciplinary as a consequence, both to the agitating party and to the chain of command for not being able to deal with the situation.


    Policy 2 - At the point where a problem is brought to the SL, the SL can request Company command to issue disciplinary on the agitating party, even if the problem is resolved at the SL level is the SL deems there needs to be more longer lasting effects. The same stands for if the situations rises through the chain of command, anyone above the SL can request disciplinary fitting to the occurrences brought about by the agitating party if they deem it necessary


    Policy 3 - Non Judicial Punishments can only be filled out by Platoon command and up. If a Squad leader deems it necessary to bring about a severe punishment on the offending party, he must bring it to his Platoon Command, who will determine if the NJP is necessary and if it is thought to be so, will bring it to Company Command for review, filing, and disciplinary actions. NJPs can only be approved by the Company Commander, but the Company Sergeant can look over and review Non Judicial Punishment forms before they are sent to the Company Commander.


  • Section 11 - Disciplinary Punishment


    11.1 - Non-Judicial Punishment (NJP)

    A Non-Judicial Punishment can only be given by a Platoon Sergeant (SNCO) or above billets (Officers). This form of punishment does not require Company Command approval but to require Company Command to be involved if the punishment entails Rank Removal or Promotion Point removal.
    A NJP can lead to these punishments:


    • Counseling
    • In-game Punishment
    • Promotion Point Reduction
      • This punishment will follow after a first offence or if the case calls for it
    • Suspension from active duty
    • Rank/Billet Reduction
      • This punishment will follow after multiple offences, expect in very serious cases.


    11.2 - In Game Punishments

    If decided by Platoon Command that an individual should do In game labor, that individual must do as Platoon Command decides.
    In Game Punishments can entail but are not limited to:

    • Painting a Door
    • PT
      • Running
      • Push ups
    • Carrying Objects around
    • Completing Tasks
  • Section 12 - Dedication Policy

    12.1 - Dedication

    All members are expected to attend all official trainings and operations unless life conflicts with these events. In the event that one will not be able to attend Unit Training or an Official Operation, Members may fill out an Absentee Notification on our website and inform leadership, however points will be deducted.


    12.2 - Absentees / Leave

    Marines are required to attend every operation if able. In the case of real life situation occurs one must put in an Absentee Notification which can be found HERE.

    In a case where an individual must be absent for ONE or MORE WEEKS Personnel are allowed to put in a Leave of Absence applications for LOAs can be found HERE.

    LOA can be MAX of THREE MONTHS.



    12.3 - AWOL

    A Marine will be considered Absent Without Leave if they have missed THREE operations consecutive. Marines that are considered AWOL will be given a general discharge from the unit and will be allowed back in the unit, But they must redo all trainings.


    12.4 - Desertion / Multi-Clan

    Desertion is when a Marine decides to join another unit and leave the unit giving no notice as to what they are doing. Deserters will be Dishonorably Discharged and will never be welcomed back to the Paramarine Task Force.

    Multi-Clanning is when a Marine is apart of two Units at the same time, Regardless if the Marine is active in the Paramarine Task Force that Marine WILL be Dishonorably Discharged and the other Units CO will be notified.


    12.5 - Roll Call
    Roll Calls MUST be done on a weekly basis. Each Week after the Operation the Squad Leader and Platoon Leader will put up a Roll Call on the forums they can be found HERE. Personnel who do not sign the Roll Call will LOSE a promotion point those who sign it will gain one promotion point.

  • Section 13 - Discharge Policy

    13.1 - General Discharge

    This type of discharge is used for removing Personnel that went AWOL. Pvt - PFCs who request discharge who have not attained any type of leadership position will be granted a general discharge. Personnel who have a General Discharge will be allowed back in if they so choose to come back but must do CBAT again.


    13.2 - Other than Honorable Discharge

    A OTH Discharge is given to Personnel who request Discharge who have repeated violations of unit policies. Personnel who gain an OTH that wish to rejoin must get approval from command. If approved, that Marine must redo all trainings.


    13.3 - Dishonorable Discharge

    A Dishonorable Discharge is given to Personnel who have violated a major policy or multiple policies. This is the highest punishment for repeated offenders. A Dishonorable Discharge can only be given by command staff. Personnel with a Dishonorable Discharge is banned from the Forums, TeamSpeak, as well as the Game servers.


    13.4 - Honorable Discharge

    Honorable Discharges are only given by Command Staff. This Discharge is for Personnel who have shown dedication to the unit with no policy violations. Personnel who earn a Honorable Discharge may gain the rank of Private if they are to rejoin.


    13.5 - Retirement   

    Retirement is only granted to Personnel who are E-5 or above. When a Marine retires they are allowed to keep their tags as well as permissions on our forum and points will be expunged. Retired members do not have authority over Active Duty enlisted and are still required to follow all unit policies, including Multi-Clanning.

    Retired personnel who return to Active Duty who have been away for ONE or MORE months MUST go through refresher trainings. That Marine will also gain the rank of their new billet and reallocated points for their corresponding rank.

  • Section 14 - Gear Policy

    14.1 - Gear Outline

    Our gear changes pertaining to the environment we are deployed to. If we are in a desert environment everyone is expected to wear Marpat Desert if its a woodland or winter environment everyone is to be wearing Marpat Woodland.


    14.2 - Promotion Ceremony

    While in attending a promotion ceremony everyone is expected to wear their correct uniforms which consist of

    • No firearms
    • USMC BDU WD or D / Environment dependent
    • 8 Point Utility Cover WD or D / Environment dependent
    • Eye wear / NO COMBAT GOGGLES

    14.3 - Training

    While in training personnel should be in their correct gear specific for their MOS.

    Boonie Covers are approved to be worn on the training server but your helmet must be in your backpack and must be worn if Instructor requests it.

    Drill Instructors must wear the Campaign Cover IF they are the ones hosting the training.

    Drill Instructors that are not training or are in training may not wear the Campaign Cover, To wear the cover the DI must meet the following requirements.

    • Fully certified Drill Instructor
    • A Marine NCO or SNCO

    Drill instructors can ONLY wear the Cover if they are doing the training. Marine officers may not wear the cover. Drill instructors may not wear the cover during Friday or Saturday trainings including Free training unless they are the CBAT trainers.


    14.4 - Server

    Gear may not be dropped on the floor/ground during any official event. Anyone who is asked to pick it up they must do so. No exceptions.