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Large Scale Operations

With up to 90 players per operation, and multiple operations weekly, we host some of the largest military simulations in Arma 3 - and we encourage you to be a part of it. We currently employ our Alpha Company, Bravo Company, and Marine Aircraft Group 36. This includes Infantry, Tanks, LAVs, and more!
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Immersive Battlefield

A true battlefield is diverse - and we make sure it stays as true to this as possible in our operations. With dedicated mission makers, the missions are always different, and include both the expected, and unexpected. With eight-operation campaigns, the map changes every campaign, ensuring a different fighting environment.
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Skilled Pilots

Incredibly skilled pilots support the Infantry, Armor, and Force Reconnaissance elements, by means of rotary and fixed wing aircraft. Their duties range from deploying the troops, providing them with air support, and assisting the wounded with MEDEVAC. Pilots are sometimes tasked with an additional aerial campaign in order to keep the skies clear.
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Logistical Support

Our aviation elements and ground elements are staffed by dedicated logistics personnel, allowing you to get to the battlefield, and stay on the battlefield - whether you need transportation, ammunition, medical care, or close air support.
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Advanced Medical System

Utilizing a specially configured version of ACE, it puts our Corpsman to the test both on the battlefield and on the MEDEVAC chopper.All members of the Task Force also receive basic medical training upon entering the recruitment program.
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News Ticker
  • Make sure your loadouts are in compliance with the Taskforce Loadout List.
  • Campaign #13 started 10/01/2018! Clafghan will be our area of operations for two months.
  • Be sure to follow us on Twitter to keep up with events around the unit. @Paramarines
  • Colonel Wills has handed over command to Colonel Hawkins, our original founder.
  • Modpack update on 10/04/18!

Blogs

Featured Entries

  • T.Bruno

    Keeping the Community Informed

    By [LtCol] T.Bruno

    'Rah Marines, This is both a test post and an announcement that I will be reviving this blog. I will try and post at least a couple of times a month. This is going to be a casual blog for me to discuss whats going on in the unit and informing the community of what our plans our. Alright, so now onto the point of this whole thing. In my opinion, one of the biggest killers of units is when high command loses focus on what the community wants and cares about. They ignore their community and only do what they feel is right. Obviously, my goal as the Task Force XO is to avoid this, but its more then that to me. Everyone who has known me for awhile knows I care deeply about this unit and the community within it. So, I am going out of my way to make sure the community is well informed and heard by Task Force Command. This post is to make people aware that I will be doing this so they can get involved in the future. I will always answer any questions posted in the comments. I can discuss any topics that people think needs to be discussed or covered. This blog is for the community to understand what Task Force does and thinks, as well as ask questions and offer solutions. This blog is for you guys to help me make the unit better. This will not be used to make announcements or post important unit changes; those will still be posted under the appropriate forums. If anyone has any questions about the blog itself or recommendations for topics to cover, make sure to leave a comment and I'll respond to you as soon as I can. Long Live The PTF,
    Lieutenant Colonel T.Bruno P.S. - A lot of members play Rainbow 6 Siege throughout the week, so if you own the game and want to play with other members, you can find players on the discord or forums!  
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    • 283 views
 

Important Things to Discuss (Bruno's Blog #4)

Bruno's Blog
Important Things to Discuss 'Rah Marines, Right now is a very important time in our units history. We are fighting our way through a really rough patch, but the light at the end of the tunnel is getting bigger! Though it may not seem like it at times, we are seeing some big improvements across the board. However, this post isn't to brag about anything or to convince people all is ok. This is here to show that we are continually making improvements, and listening to the community. Modpack Updates Making a few modpack updates as of today, 8/20/18, to fix a few issues as well as update some fairly important mods. Updated PTF_INSIGNIA Updated RHSRU and RHSUS to current versions Removed PLA Updated MH-60s Removed files from PTF_AWS Removed the Medic Bag Removing PLA As much as I regret to say it, the PLA Mod has been the main cause of all the issues since the start of the new campaign. I'm sorry it took us so long for us to realize it, but its removal will drop a lot of the issues that have risen since its addition. We are stopping the testing of new scripts and/or mods during operations and focusing entirely on making sure they run smooth and continue to be fun. For now, as those who were at the Bravo Company operation this weekend, we will more then likely be using CSAT forces until we find a suitable working replacement if able. We will try more then likely not be using CSAT armor due to its general "overpowered" nature. Staff Shop Changes As some may have noticed, I have decided to close down S-2, AKA Intelligence, until further notice. This is due the staff shop not being used during campaign/operation planning and there was not a way to fit it in. I invite everyone to send in ideas for the staff shop, and we will consider reopening it in the future. Chief Warrant Officer 2 J.Doberman has stepped down from S-3 due to his lack of availability. The unit as a whole is greatly in debt to his dedication to S-3 and all the positive changes he made. Newly promoted Chief Warrant Officer 2 D.Yerger will be taking over command, and I am looking forward to working with him to continue to create great operations! We will be making a post soon for applications for S3 2IC. Finally, congratulations to Sergeant K.Solis and Second Lieutenant K.Butler on becoming Side-Zeus'! Newly appointed Sergeant Major J.Hall will be working with S-7 to change our current Training Regimen to make it more interesting, fun, and informative. Training Map Update We will be making the mission file for the map by the beginning of September! A bit later then we wanted but terrain making is taking longer then expected. We will be posting a tour video and more pictures on our website and Twitter! Keep an eye out for that boys. Voting and Donations Finally, to end it off, I just wanted to touch on things every person can do it help the community. First is voting on Clanlist, which is something every person can easily do every day that helps us get new members. I’ll post the link in here but you can easily find it on our TeamSpeak and by hitting the Clanlist button on our website. Please try and vote everyday as it does really help us and it takes all of 5 seconds. The last thing is donating. We will never directly ask or beg for money but donations do keep our servers, TeamSpeak, and website up. So if you want to support the community and help us stay afloat, donate to our official PayPal on our website and TeamSpeak. We offer Donor tags on the TeamSpeak so if you do donate, approach a member of Task Force and we will verify your donation. Donations keep us running! So help us fund the unit if you can, as we cannot do it ourselves. Thanks! Thanks to everyone for continuing to be a part of why our community is so great. We will survive these dark times and come out stronger then ever on the other side! If there are any questions, comments, or concerns you have about this post, feel free to post a comment and I will answer as soon as I can. Once again, thanks for reading and helping to improve the PTF.   Paramarines Lead The Way,
Lieutenant Colonel T.Bruno

T.Bruno

T.Bruno

 

Meeting Followup (Bruno's Blog #3)

'Rah Marines, I felt it was important to make a quick followup to the leadership meeting last weekend to disclose where we are at in terms of moving forward with some of the changes. I feel its important to set a expectation on how long it will take to get everything discussed at the meeting done. As everyone who attended the meeting knows, a lot of topics were discussed and Task Force has a big list of things to go over. While I am constantly working on fixing issues discussed or forming new ideas created, Task Force is only 3 people. So, it's gonna take some time, but you will see posts on the website and discord about changes and additions as time goes by. For now, I just wanted to let the community know where we are at. Officially started Game Night, with the first Game Night being on August 7th. Begun addressing server/lag/frame issues, with changes already going down the pipeline. Chosen the new campaign map in advance, and begun fleshing out the next campaign to make it more interesting, dynamic, and most importantly: fun. Worked on improving recruitment. Discussed improvements to mission planning with Command, S3, and Task Force for operations. Entered the last stage of development for the new training map. Began working on changes to Air structure, command, and training. Other miscellaneous projects and improvements. Obviously, this isn't everything that was discussed at the meeting and we still have plenty to do. But this is where we are at now. We are taking care of priority issues and projects first then moving down the list as we finish. I do want to thank those that donated this month as we have reached our donation goal! Thank you to everyone that contributed to the Units upkeep, it goes to show how strong of a community we truly are. Also, I continue to ask that everyone vote for us everyday on Clanlist. It really does make a difference and helps bring in new members(https://clanlist.io/vote/ParamarineTaskForce)! If you have any further questions, feel free to comment and I will answer them as soon as I can. Paramarines Lead The Way,
Lieutenant Colonel T.Bruno

T.Bruno

T.Bruno

 

The Steps We're Taking and The Changes We Makin' (Bruno's Blog #2)

Bruno's Blog
The Steps We're Taking and The Changes We Makin' Rah Marines, This post is gonna be filled with a lot of important info, so stay with me. I am going to covering a bunch of topics people have brought up as well as showcase some new ideas that we have been working on. Leadership Meeting Most people at this point have heard about the Leadership Meeting we have been planning at some point but it's time to put down some concrete information. The meetings are gonna be this upcoming weekend; Sunday, July 22nd and Monday, July 23rd. The Sunday meeting will be at 7:00PM EST and the Monday meeting will be at 5:00PM EST. We decided to host two meetings so people who can’t attend the first one can attend the second one instead. You must be a Fireteam Leader/Assistant Team Leader/Vehicle Gunner or above to attend. We do expect platoon and company leadership to be there as well and we will be tracking who does and does not attend. The goal of this meeting is to give everyone a chance to give their opinion on the current state of the unit and discuss ideas and solutions to problems, as well as discuss what is expected of everyone in leadership. Hall or I will be at the meetings to keep the discussion on track and make sure everyone's opinion is heard by Task Force. If it goes well, we plan on making this a regular thing. Making sure the backbone of the unit is involved and strong is a big priority of me and this is the first step to getting that done. Logistics and Mortars Another thing that has been spreading around the unit is that we are working on Mortars and Logistics. While it is true we are working on it, there arnt plans to implement it any time soon. The plans we have are still in very early alpha and not ready for implementation. On top of that, we are currently focusing on getting the unit back to full strength before we start implementing any new sections/opening more slots. I won’t go into any details on the structure or implementation as even we are not entirely sure what the final product will be or when it will be ready. This is just to show that it is indeed in the pipeline. Training Map Now, many newer members might not realize this, but we have been working on creating our own training map for over half a year now. It's been a long hard journey but I'm happy to say that we are finally in the last stages of development. I won’t give any exact dates, but our goal is to have it ready for release within the next few weeks. More information will be released when we confirm a Opening Date for the map. Big shout out to our dedicated Development Team that has spent a lot of time building it literally from the ground up. S3 Operations One thing I want to address that I have had people come to be about is our current way of planning and creating Operations and Campaigns, as well as our Zeus's. A few things I want to mention is that I have a lot of plans for new systems and ideas to make our campaigns more dynamic and operations more interesting. I won’t go into to much detail yet but once the next campaign starts to close in I will make a new post confirming all the changes and how it will affect everyone. I am also going to be working with S3 and S7 to create training's for our current and any future Zeus's to improve our operations. Community Improvements Next I want to share some ideas we’ve had to improve the community and bring people together to play games and have fun. One such idea is making an official Unit Game Night. Every week we would create a poll/vote on what free-to-play game we would play at the next game night. On the day of the Game Night, everyone would get together to play and have fun, then vote on what would be the next game night. Nothing crazy and easy for people to get involved and meet people in the unit they might not have ever got the chance to talk to. Depending on how big it becomes, we could start offerings points for attending and prizes for winning tournaments. We want to keep it strictly to free-to-play games for the most part so everyone can take part if they want to and not limit it to a game that you have to buy first. There could be exceptions depending on the game and how cheap it is but it wouldn't be common. This is just a basic idea that we can always improve on but I wanted to get the opinion of the community. Another idea we have for a community event is something that I dreamed of personally for a long time. To put it simply, the idea is to have official side-ops that would run different mods then we do for our main servers. It would give members the opportunity to have fun with cool mods that we don't use such as the Star Wars mods or Halo mods. The community would vote on a monthly “theme” for the operations and we would create a separate repository or create a list of the mods we would use for members to download if they so choose. It would be completely voluntary to join or download the mods. Think of it as a non-mandatory operation with different mods, for both companies. Command structure would similar to a mini-op in which it depends on who attends and all PTF Rules and Regulations would still apply. This is just a basic idea that we can always improve on but I wanted to get the opinion of the community. Voting and Donations Finally, to end it off, I just wanted to touch on things every person can do it help the community. First is voting on Clanlist, which is something every person can easily do every day that helps us get new members. I’ll post the link in here but you can easily find it on our TeamSpeak and by hitting the Clanlist button on our website. Please try and vote everyday as it does really help us and it takes all of 5 seconds. The last thing is donating. We will never directly ask or beg for money but donations do keep our servers, TeamSpeak, and website up. So if you want to support the community and help us stay afloat, donate to our official PayPal on our website and TeamSpeak. We offer Donor tags on the TeamSpeak so if you do donate, approach a member of Task Force and we will verify your donation. Donations keep us running! So help us fund the unit if you can, as we cannot do it ourselves. Thanks! Thanks to everyone who read to this point, my next post is going to be a Q&A about myself and any unit related info. If there is a question you want me to answer that is appropriate, send me a message on the website with the title “Q&A Question.” If there are any questions, comments, or concerns you have about this post, feel free to post a comment and I will answer as soon as I can. Once again, thanks for being a part of the community and helping to improve the PTF.   Long Live the Paramarines, Lieutenant Colonel Bruno
Task Force Executive Officer

T.Bruno

T.Bruno

 

Keeping the Community Informed

'Rah Marines, This is both a test post and an announcement that I will be reviving this blog. I will try and post at least a couple of times a month. This is going to be a casual blog for me to discuss whats going on in the unit and informing the community of what our plans our. Alright, so now onto the point of this whole thing. In my opinion, one of the biggest killers of units is when high command loses focus on what the community wants and cares about. They ignore their community and only do what they feel is right. Obviously, my goal as the Task Force XO is to avoid this, but its more then that to me. Everyone who has known me for awhile knows I care deeply about this unit and the community within it. So, I am going out of my way to make sure the community is well informed and heard by Task Force Command. This post is to make people aware that I will be doing this so they can get involved in the future. I will always answer any questions posted in the comments. I can discuss any topics that people think needs to be discussed or covered. This blog is for the community to understand what Task Force does and thinks, as well as ask questions and offer solutions. This blog is for you guys to help me make the unit better. This will not be used to make announcements or post important unit changes; those will still be posted under the appropriate forums. If anyone has any questions about the blog itself or recommendations for topics to cover, make sure to leave a comment and I'll respond to you as soon as I can. Long Live The PTF,
Lieutenant Colonel T.Bruno P.S. - A lot of members play Rainbow 6 Siege throughout the week, so if you own the game and want to play with other members, you can find players on the discord or forums!  

T.Bruno

T.Bruno

 

Plans: Training, Military Police, and Awards

Welcome to the first post of my blog. Never once did I think I would be a blogger, but it seems like a good way to spread my thoughts and plans for the unit, in ways that wouldn’t be appropriate for the Official Announcements forum. This won’t be updated on any schedule, but will simply be updated as I feel it is needed.Today, I’d like to talk about some of my immediate plans for the unit. I’ll try to give good detail, but my mind has a habit of wandering, so don’t expect too much of me!   Training Map       Firstly, let’s talk training map. Our training map and curriculum has been unchanged for awhile. That’s not entirely negative, as it’s currently a “good” training map, and a “good” training curriculum. However, there is plenty of room for improvement. Now, I understand the unit is yearning for a new training map, and so am I. However, there is a problem - there is not a single map I can find that is as suited to training as Wake Island is. Wake Island has drawbacks, yes - primarily the lack of mountains and dense woodlands. However, it has an amazing airfield, a large area of barracks and offices to utilize, and open,, flat areas for creation of training courses. I have looked at Kerama, Bornholm, Sugar Lakes, and dozens more - none of them can match Wake Islands training assets. Even 29 Palms, which is literally a replica of actual Marine Corps training grounds, is not well suited - it is roughly 11 kilometers from the primary airfield to the barracks - and that’s 11km direct. With the crazy desert roads, it’s likely 15 kilometers or more to actually drive there. No thanks! We could always get a custom training map built, but that will cost at least $1,000. Unless one of you hits the lottery and gets generous, I think it’s unlikely we’ll have $1,000 to spare on development anytime soon. I actually just contributed $200 of my own to the unit account in order to pay $315 towards our custom MILPACS/PERSCOM project, which I’ll talk about in the future (roughly two weeks until we rollout the beta for that).       Following all that disappointment, I’ve made the decision to stick with Wake Island for the foreseeable future. Now, I’ve had a lot of plans for Wake Island, but I’ve not yet acted upon them, as I was hesitant to spend hours of work on the map when a better, different map may be right around the corner. So, I will be working to improve the current training map. Firstly, I’ll be working on the following: Adding in missing slots. This includes 2nd MSF. 2nd Platoon will be moving into the 1st Platoon compound, effectively making it a “1st MSF” compound. Creating a “2nd MSF” compound - they’ve earned it! Creating a Task Force Command compound. This will be used for Command Meetings, Leadership Training (detailed later in this blog), and possibly, Promotion Ceremonies. “Restricted Areas” and “Area Restrictions” (detailed later in this blog). Dedicated Recruit Training Depot which will include processing centers for the recruits, as well as some training areas. They will still need to travel to the main training complex to complete CBAT. Various Learning Centers, similar to the presentation on enemy weaponry we have at the main training complex. The first training center will likely be an explosives learning center. Corpsman training supplies and classrooms. New Range Targets       Now, all of the above may not be put in at the same time - I can actually guarantee it won’t. However, I’m ready to start working on these changes. I may stream it, in which case I’ll let online users on Teamspeak know.   Training Curriculum       Following all this talk about our training map, I will also be overseeing changes in our training curriculum. The S-7 Training NCOIC, Sgt K.Lazarus, will be returning from Leave of Absence on the 30th, a tad under two weeks from today, so he will be working with me on changing much of the overall curriculum. What we will together work on implementing is: A second stage of SOI, which will cover more advanced topics than the basic ones covered currently in SOI. Training specific to Fireteam Leaders, of which they must complete. This would likely only be taught once a month. Radio Training, which would be entirely dedicated to teaching proper usage of radios, as radio etiquette isn’t yet perfect. Shooting Tournaments, which would reward members with badges and promotion points based upon their placement.       I am also working on two things myself: Junior Leadership Training, or “Corporals Course”. This would teach the cores of leadership to people. This differs from a Fireteam Leader training in the fact that it teaches leadership and management, rather than teaching you about Fireteam movement, Combat Contact, and similar topics. This would be required of all current Corporals+, not including Officers. To take this as a Lance Corporal or below, you must either be a Fireteam Leader or be “sponsored” by an Officer in your Chain of Command. I, or LtCol M.Wills, would exclusively teach this. Leadership Training, or “Sergeants Course”. This would follow up on concepts from the Junior Variant, however go much more in-depth, ensuring our NCO’s are highly dedicated, and of a high caliber. I would exclusively teach this.       Other than the two above, I am also considering an Officers school, that would teach similar topics, albeit in a commissioned setting.   Military Police       Military Police positions, or MP positions, are always asked about in the unit. Most units are far too small to employ them, however i believe that at our current size, they could be successfully employed, although it will be an ongoing experiment for the first few months of the program. I envision Military Police a bit differently than some people may, in terms of Arma 3. I do not desire a primary MOS for MP’s, however I would be interested in including MP’s as a secondary MOS. The duties of MP’s would be limited to the Training Server, at least for now. MP’s would still need ot attend Unit Training and actual trainings to receive credit for them, however, during any trainings that a holder of the MP MOS does not need to attend, they could act as base police. This would include: Traffic Enforcement (Staying on roadways, not speeding at 180km/h to catch a flight) Restricted Area Enforcement (Keeping Marines out of restricted areas, such as the coming Command HQ) Weapon Enforcement (Ensuring explosives stay in the proper areas, and weapons don’t enter areas with “Area Restrictions”) Policy Enforcement (Ensuring firing is kept to the ranges)       It’s an idea in the works, and likely won’t be implemented until my training map updates have been made. However, I would very much encourage feedback on this idea, as I myself am unsure about certain aspects of this plan - which is likely why I gave such an awfully complex description for what is likely a simple idea.   Awards       Lastly, I’d like to speak about Awards, and I’ll keep it short, as I’m sure you’re tired of reading. To be honest, if you made it this far, congratulations! You’re dedicated. We’ve been around for a long time, and in that time, many people in this unit have done amazing things, and made amazing contributions to the unit. I can’t say how much I appreciate all of this, because I founded this unit not to right the wrongs I saw in Milsim Operations, but to right the wrongs I saw in Milsim Communities. The amount of dedication many of you have shown tells me that we’ve been overwhelmingly successful. Many new recruits are surprised that we are actually friendly with one another, and even more surprised to see that Officers will speak to recruits. These are things that are rare in large units. However, many times, I know that some acts of dedication may go unrewarded. This isn’t because it isn’t appreciated, it is because we don’t have a good system to show that appreciation. Thus, I have written an entirely new system for Awards - Medals, Ribbons, Badges, and Service Stripes, to replace our current ribbon system. It will be officially implemented at the start of the next Campaign, and I will keep some of it a surprise, but I encourage you all to read about the new system at www.ParamarineTaskForce.com/awards
        Thank you for reading what I have to say, and I hope this has answered some questions that many of you may not have the chance to ask me. I will soon start an “Ask the Colonel” thread on the website where you may submit general questions for me to answer in future blog entries.

M.Hawkins

M.Hawkins

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